Will “Lead Level Designer” be Replaced By Robots? 🤔
Unknown Chance of Automation
Sadly, the research paper did not provide any information about this occupation. Maybe have a look at our directory?
Job Description
Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
Job Details
- The SOC (Standard Occupational Classification) code is 15-1199.11
☝️ Information based on the reference occupation “Video Game Designers”.
Also Known As…
- Video Game Designers
- World Designer
- Senior Game Designer
- Mid Level Game Designer
- Lead Game Designer
- Lead Designer
- Game Designer/Creative Director
- Game Designer
- Designer/Writer
- Design Director
- Videogame Designer
- Video Game Programmer
- Video Game Maker
- Video Game Engineer
- Video Game Developer
- Video Game Designer
- Video Game Creator
- Senior Gamemaster
- Senior Game Designer/Senior Environmental Artist
- Mobile Game Engineer
- Lead Level Designer
- Interactive Multimedia Designer
- Gameplay Engineer
- Game Engineer
- Computer Video Game Designer
- Computer Game Designer
Tasks for “Lead Level Designer”
- Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
- Devise missions, challenges, or puzzles to be encountered in game play.
- Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
- Collaborate with artists to achieve appropriate visual style.
- Provide feedback to designers and other colleagues regarding game design features.
- Write or supervise the writing of game text and dialogue.
- Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
- Guide design discussions between development teams.
- Solicit, obtain, and integrate feedback from design and technical staff into original game design.
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
- Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
- Consult with multiple stakeholders to define requirements and implement online features.
- Provide test specifications to quality assurance staff.
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
- Provide feedback to production staff regarding technical game qualities or adherence to original design.
- Create gameplay test plans for internal and external test groups.
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
- Conduct regular design reviews throughout the game development process.
- Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
- Create gameplay prototypes for presentation to creative and technical staff and management.
- Prepare two-dimensional concept layouts or three-dimensional mock-ups.
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
Related Technology & Tools
- Tablet computers
- Desktop computers
- Computer data input scanners
- Video gaming equipment
- Smart phones
- Laptop computers
- Audioconferencing systems
- Personal computers
- PHP: Hypertext Preprocessor
- Atlassian JIRA
- Python
- Microsoft Excel
- Adobe Systems Adobe Flash
- Microsoft Visual C#
- Scheme
- OpenGL
- Perforce Helix software
- Job control language JCL
- Autodesk Scaleform
- Perforce software
- Adobe Systems Adobe After Effects
- Balsamiq Studios Balsamiq Mockups
- Structured query language SQL
- Microsoft High Level Shader Language HLSL
- Simple DirectMedia Layer SDL
- C
- C for Graphics cg
- Advanced business application programming ABAP
- 3D graphic design software
- Adobe Systems Adobe Photoshop
- Microsoft Project
- Objective C
- Microsoft DirectX
- ActionScript
- Adobe Systems Adobe ActionScript
- Adobe Systems Adobe Creative Suite
- Autodesk Maya
- JavaScript
- Microsoft Word
- Linux
- Unity Technologies Unity
- Adobe Systems Adobe AfterEffects
- Microsoft Expression Blend
- MySQL
- Graphical user interfaces GUI
- Practical extraction and reporting language Perl
- Oracle Java
- Lua
- Adobe Systems Adobe Illustrator
- Sound development software
- Hypertext markup language HTML
- C++
- Extensible markup language XML
- Ruby on Rails
- Microsoft Outlook
- Microsoft Office
- Microsoft PowerPoint
- Autodesk 3ds Max
- Microsoft Visio
- Virtual Battlespace 2 VBS2