Will “Mid Level Game Designer” be Replaced By Robots? 🤔
Unknown Chance of Automation
Sadly, the research paper did not provide any information about this occupation. Maybe have a look at our directory?
Job Description
Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
Job Details
- The SOC (Standard Occupational Classification) code is 15-1199.11
☝️ Information based on the reference occupation “Video Game Designers”.
Also Known As…
- Video Game Designers
- World Designer
- Senior Game Designer
- Lead Level Designer
- Lead Game Designer
- Lead Designer
- Game Designer/Creative Director
- Game Designer
- Designer/Writer
- Design Director
- Videogame Designer
- Video Game Programmer
- Video Game Maker
- Video Game Engineer
- Video Game Developer
- Video Game Designer
- Video Game Creator
- Senior Gamemaster
- Senior Game Designer/Senior Environmental Artist
- Mobile Game Engineer
- Mid Level Game Designer
- Interactive Multimedia Designer
- Gameplay Engineer
- Game Engineer
- Computer Video Game Designer
- Computer Game Designer
Tasks for “Mid Level Game Designer”
- Create gameplay prototypes for presentation to creative and technical staff and management.
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
- Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
- Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
- Consult with multiple stakeholders to define requirements and implement online features.
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
- Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
- Collaborate with artists to achieve appropriate visual style.
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
- Create gameplay test plans for internal and external test groups.
- Conduct regular design reviews throughout the game development process.
- Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
- Provide feedback to designers and other colleagues regarding game design features.
- Provide test specifications to quality assurance staff.
- Guide design discussions between development teams.
- Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
- Provide feedback to production staff regarding technical game qualities or adherence to original design.
- Prepare two-dimensional concept layouts or three-dimensional mock-ups.
- Devise missions, challenges, or puzzles to be encountered in game play.
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
- Write or supervise the writing of game text and dialogue.
- Solicit, obtain, and integrate feedback from design and technical staff into original game design.
Related Technology & Tools
- Tablet computers
- Desktop computers
- Video gaming equipment
- Computer data input scanners
- Smart phones
- Laptop computers
- Personal computers
- Audioconferencing systems
- Autodesk Scaleform
- Perforce software
- Oracle Java
- Structured query language SQL
- Adobe Systems Adobe After Effects
- Unity Technologies Unity
- Practical extraction and reporting language Perl
- JavaScript
- Adobe Systems Adobe Flash
- ActionScript
- Microsoft Visio
- Microsoft DirectX
- Advanced business application programming ABAP
- Autodesk Maya
- Objective C
- OpenGL
- Lua
- Microsoft Project
- Scheme
- Perforce Helix software
- Extensible markup language XML
- C for Graphics cg
- Adobe Systems Adobe Illustrator
- Adobe Systems Adobe AfterEffects
- Microsoft PowerPoint
- Balsamiq Studios Balsamiq Mockups
- Linux
- Adobe Systems Adobe ActionScript
- Python
- Hypertext markup language HTML
- Graphical user interfaces GUI
- Virtual Battlespace 2 VBS2
- Simple DirectMedia Layer SDL
- Microsoft Outlook
- C++
- Microsoft Visual C#
- PHP: Hypertext Preprocessor
- Job control language JCL
- Ruby on Rails
- Microsoft High Level Shader Language HLSL
- Microsoft Excel
- Sound development software
- MySQL
- Adobe Systems Adobe Creative Suite
- Microsoft Word
- Microsoft Expression Blend
- C
- Microsoft Office
- 3D graphic design software
- Adobe Systems Adobe Photoshop
- Atlassian JIRA
- Autodesk 3ds Max