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Job Description
Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
Job Details
- The SOC (Standard Occupational Classification) code is 15-1199.11
☝️ Information based on the reference occupation “Video Game Designers”.
Also Known As…
- Video Game Designers
- World Designer
- Senior Game Designer
- Mid Level Game Designer
- Lead Level Designer
- Lead Game Designer
- Lead Designer
- Game Designer/Creative Director
- Game Designer
- Designer/Writer
- Design Director
- Videogame Designer
- Video Game Programmer
- Video Game Maker
- Video Game Engineer
- Video Game Developer
- Video Game Designer
- Video Game Creator
- Senior Gamemaster
- Senior Game Designer/Senior Environmental Artist
- Mobile Game Engineer
- Interactive Multimedia Designer
- Gameplay Engineer
- Game Engineer
- Computer Video Game Designer
- Computer Game Designer
Tasks for “Design Director”
- Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
- Solicit, obtain, and integrate feedback from design and technical staff into original game design.
- Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
- Consult with multiple stakeholders to define requirements and implement online features.
- Write or supervise the writing of game text and dialogue.
- Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
- Conduct regular design reviews throughout the game development process.
- Create gameplay test plans for internal and external test groups.
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
- Prepare two-dimensional concept layouts or three-dimensional mock-ups.
- Provide test specifications to quality assurance staff.
- Guide design discussions between development teams.
- Collaborate with artists to achieve appropriate visual style.
- Provide feedback to production staff regarding technical game qualities or adherence to original design.
- Provide feedback to designers and other colleagues regarding game design features.
- Create gameplay prototypes for presentation to creative and technical staff and management.
- Devise missions, challenges, or puzzles to be encountered in game play.
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
- Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
- Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
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