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Automation Risk Analysis

Will “Computer Game Designer” be Automated?

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AI Exposure Risk

56%

“Computer Game Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Computer Game Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Guide design discussions between development teams.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Collaborate with artists to achieve appropriate visual style.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Create gameplay test plans for internal and external test groups.

  • Provide test specifications to quality assurance staff.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Conduct regular design reviews throughout the game development process.

  • Write or supervise the writing of game text and dialogue.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Provide feedback to designers and other colleagues regarding game design features.

Technologies & Software

  • Graphical user interface GUI design software
  • Perforce software
  • Cursor AI
  • Atlassian JIRA
  • Lua
  • Hypertext markup language HTML
  • Codeium
  • Objective C
  • Devin (Cognition AI)
  • Unity Technologies Unity
  • Microsoft SQL Server
  • Adobe ActionScript
  • Microsoft Expression Blend
  • Kimi (Moonshot AI)
  • Bolt.new
  • C for Graphics cg
  • C++
  • Python
  • Amazon CodeWhisperer
  • Blackboard software
  • Unreal Technology Unreal Engine
  • Adobe Creative Cloud software
  • Mistral AI (chat/models)
  • Simple DirectMedia Layer SDL
  • Microsoft Project
  • Vulkan Graphics API
  • Google Antigravity
  • Linux
  • Perforce Helix software
  • Sound development software
  • Qwen (Alibaba)
  • Microsoft Office software
  • Claude (Anthropic)
  • Microsoft Windows
  • GitHub Copilot
  • Ruby on Rails
  • 3D graphic design software
  • Grok (xAI)
  • Structured query language SQL
  • TypeScript
  • Autodesk 3ds Max
  • Autodesk Maya
  • Oracle Java
  • Mistral (Mistral AI)
  • v0 by Vercel
  • Nova (Amazon)
  • Scheme
  • C#
  • Git
  • Microsoft Visio
  • Gemini (Google)
  • Job control language JCL
  • Adobe Photoshop
  • Lovable.dev
  • Microsoft Word
  • Gemini Code Assist
  • Advanced business application programming ABAP
  • MySQL
  • Llama (Meta)
  • Virtual Battlespace 2 VBS2
  • Microsoft High Level Shader Language HLSL
  • ChatGPT (OpenAI)
  • JavaScript
  • Adobe After Effects
  • Microsoft Visual Studio
  • Extensible markup language XML
  • Perplexity AI
  • Microsoft Outlook
  • Tabnine
  • PHP
  • OpenGL
  • Balsamiq Studios Balsamiq Mockups
  • Perl
  • DeepSeek
  • Adobe Illustrator
  • Microsoft Excel
  • Autodesk Scaleform
  • C
  • Microsoft DirectX
  • Microsoft PowerPoint
  • Tablet computers
  • Personal computers
  • Smart phones
  • Computer data input scanners
  • Desktop computers
  • Video gaming equipment
  • Audioconferencing systems
  • Laptop computers