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Automation Risk Analysis

Will “Video Game Designer” be Automated?

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AI Exposure Risk

56%

“Video Game Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Game Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Conduct regular design reviews throughout the game development process.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Write or supervise the writing of game text and dialogue.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Provide test specifications to quality assurance staff.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Guide design discussions between development teams.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Collaborate with artists to achieve appropriate visual style.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Create gameplay test plans for internal and external test groups.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

Technologies & Software

  • Balsamiq Studios Balsamiq Mockups
  • Python
  • Advanced business application programming ABAP
  • Ruby on Rails
  • Devin (Cognition AI)
  • Job control language JCL
  • Objective C
  • TypeScript
  • Tabnine
  • Graphical user interface GUI design software
  • Lua
  • Atlassian JIRA
  • Nova (Amazon)
  • Adobe Creative Cloud software
  • Sound development software
  • Microsoft Word
  • Microsoft Project
  • Unreal Technology Unreal Engine
  • Perforce software
  • Perforce Helix software
  • Qwen (Alibaba)
  • Perplexity AI
  • Microsoft Windows
  • Microsoft SQL Server
  • Grok (xAI)
  • Codeium
  • Gemini Code Assist
  • Autodesk Scaleform
  • Hypertext markup language HTML
  • Adobe Photoshop
  • Oracle Java
  • MySQL
  • Adobe Illustrator
  • Adobe ActionScript
  • ChatGPT (OpenAI)
  • Simple DirectMedia Layer SDL
  • 3D graphic design software
  • Extensible markup language XML
  • Scheme
  • Virtual Battlespace 2 VBS2
  • Mistral AI (chat/models)
  • JavaScript
  • Lovable.dev
  • Microsoft PowerPoint
  • Gemini (Google)
  • OpenGL
  • Adobe After Effects
  • Linux
  • C
  • Microsoft Excel
  • Bolt.new
  • Google Antigravity
  • Unity Technologies Unity
  • Microsoft DirectX
  • Llama (Meta)
  • Microsoft Outlook
  • Cursor AI
  • Microsoft High Level Shader Language HLSL
  • Perl
  • Git
  • DeepSeek
  • Claude (Anthropic)
  • Microsoft Expression Blend
  • Microsoft Visio
  • PHP
  • Autodesk 3ds Max
  • Amazon CodeWhisperer
  • Mistral (Mistral AI)
  • Autodesk Maya
  • Microsoft Office software
  • Kimi (Moonshot AI)
  • GitHub Copilot
  • Vulkan Graphics API
  • Blackboard software
  • C#
  • Structured query language SQL
  • C for Graphics cg
  • C++
  • Microsoft Visual Studio
  • v0 by Vercel
  • Audioconferencing systems
  • Laptop computers
  • Computer data input scanners
  • Personal computers
  • Smart phones
  • Tablet computers
  • Video gaming equipment
  • Desktop computers