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Automation Risk Analysis

Will “Video Game Developer” be Automated?

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AI Exposure Risk

56%

“Video Game Developer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Game Developer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Provide test specifications to quality assurance staff.

  • Collaborate with artists to achieve appropriate visual style.

  • Conduct regular design reviews throughout the game development process.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create gameplay test plans for internal and external test groups.

  • Write or supervise the writing of game text and dialogue.

  • Guide design discussions between development teams.

Technologies & Software

  • v0 by Vercel
  • Extensible markup language XML
  • Mistral AI (chat/models)
  • Perforce software
  • Adobe After Effects
  • Microsoft Visual Studio
  • Graphical user interface GUI design software
  • Nova (Amazon)
  • Kimi (Moonshot AI)
  • Git
  • Objective C
  • Microsoft PowerPoint
  • DeepSeek
  • Blackboard software
  • Lovable.dev
  • Perplexity AI
  • Codeium
  • Microsoft DirectX
  • Virtual Battlespace 2 VBS2
  • Microsoft Excel
  • Microsoft Visio
  • GitHub Copilot
  • Microsoft Word
  • Adobe ActionScript
  • C#
  • Oracle Java
  • Microsoft Outlook
  • Scheme
  • Vulkan Graphics API
  • Linux
  • Autodesk 3ds Max
  • Balsamiq Studios Balsamiq Mockups
  • PHP
  • Mistral (Mistral AI)
  • MySQL
  • Advanced business application programming ABAP
  • Adobe Photoshop
  • Amazon CodeWhisperer
  • Structured query language SQL
  • Autodesk Scaleform
  • C for Graphics cg
  • Microsoft Windows
  • Microsoft SQL Server
  • Microsoft High Level Shader Language HLSL
  • Atlassian JIRA
  • Tabnine
  • JavaScript
  • Adobe Creative Cloud software
  • Sound development software
  • C
  • Microsoft Expression Blend
  • Devin (Cognition AI)
  • Perl
  • C++
  • Gemini Code Assist
  • Grok (xAI)
  • Perforce Helix software
  • OpenGL
  • Lua
  • Microsoft Project
  • Microsoft Office software
  • Bolt.new
  • Autodesk Maya
  • Claude (Anthropic)
  • Gemini (Google)
  • Python
  • Adobe Illustrator
  • Unity Technologies Unity
  • ChatGPT (OpenAI)
  • Unreal Technology Unreal Engine
  • Cursor AI
  • Ruby on Rails
  • Google Antigravity
  • 3D graphic design software
  • Hypertext markup language HTML
  • TypeScript
  • Job control language JCL
  • Simple DirectMedia Layer SDL
  • Llama (Meta)
  • Qwen (Alibaba)
  • Audioconferencing systems
  • Desktop computers
  • Video gaming equipment
  • Smart phones
  • Laptop computers
  • Tablet computers
  • Computer data input scanners
  • Personal computers