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Automation Risk Analysis

Will “Video Game Developer” be Automated?

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AI Exposure Risk

56%

“Video Game Developer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Game Developer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Conduct regular design reviews throughout the game development process.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Guide design discussions between development teams.

  • Write or supervise the writing of game text and dialogue.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Collaborate with artists to achieve appropriate visual style.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Provide test specifications to quality assurance staff.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create gameplay test plans for internal and external test groups.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Technologies & Software

  • Perforce Helix software
  • Microsoft PowerPoint
  • Qwen (Alibaba)
  • Job control language JCL
  • Objective C
  • Lovable.dev
  • Adobe After Effects
  • Adobe Illustrator
  • Autodesk Maya
  • Sound development software
  • Tabnine
  • Mistral AI (chat/models)
  • Microsoft Visio
  • Git
  • Microsoft Outlook
  • Autodesk Scaleform
  • Ruby on Rails
  • JavaScript
  • Linux
  • Virtual Battlespace 2 VBS2
  • Perforce software
  • Vulkan Graphics API
  • Kimi (Moonshot AI)
  • Gemini (Google)
  • MySQL
  • Mistral (Mistral AI)
  • Microsoft High Level Shader Language HLSL
  • Nova (Amazon)
  • Lua
  • DeepSeek
  • Advanced business application programming ABAP
  • PHP
  • Microsoft DirectX
  • Grok (xAI)
  • Perplexity AI
  • Adobe ActionScript
  • Oracle Java
  • Microsoft Visual Studio
  • Devin (Cognition AI)
  • Adobe Photoshop
  • v0 by Vercel
  • OpenGL
  • Hypertext markup language HTML
  • C#
  • Microsoft Excel
  • Simple DirectMedia Layer SDL
  • Structured query language SQL
  • Amazon CodeWhisperer
  • Graphical user interface GUI design software
  • Google Antigravity
  • Balsamiq Studios Balsamiq Mockups
  • 3D graphic design software
  • Microsoft Office software
  • Codeium
  • Gemini Code Assist
  • ChatGPT (OpenAI)
  • C for Graphics cg
  • GitHub Copilot
  • Extensible markup language XML
  • Cursor AI
  • Unity Technologies Unity
  • C++
  • Microsoft SQL Server
  • Blackboard software
  • Unreal Technology Unreal Engine
  • Llama (Meta)
  • Scheme
  • Microsoft Word
  • Perl
  • Adobe Creative Cloud software
  • C
  • Microsoft Project
  • Microsoft Expression Blend
  • TypeScript
  • Bolt.new
  • Microsoft Windows
  • Autodesk 3ds Max
  • Python
  • Atlassian JIRA
  • Claude (Anthropic)
  • Personal computers
  • Audioconferencing systems
  • Laptop computers
  • Video gaming equipment
  • Smart phones
  • Tablet computers
  • Computer data input scanners
  • Desktop computers