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Automation Risk Analysis

Will “Motion Designer” be Automated?

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AI Exposure Risk

56%

“Motion Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Motion Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Guide design discussions between development teams.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Collaborate with artists to achieve appropriate visual style.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Write or supervise the writing of game text and dialogue.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Conduct regular design reviews throughout the game development process.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Create gameplay test plans for internal and external test groups.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Provide test specifications to quality assurance staff.

Technologies & Software

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  • Unity Technologies Unity
  • Git
  • Microsoft Project
  • TypeScript
  • Adobe ActionScript
  • Advanced business application programming ABAP
  • C#
  • DeepSeek
  • Microsoft Word
  • GitHub Copilot
  • Virtual Battlespace 2 VBS2
  • Sound development software
  • Llama (Meta)
  • Oracle Java
  • C++
  • Devin (Cognition AI)
  • Balsamiq Studios Balsamiq Mockups
  • Mistral AI (chat/models)
  • Microsoft Windows
  • Mistral (Mistral AI)
  • Blackboard software
  • Microsoft High Level Shader Language HLSL
  • Codeium
  • Google Antigravity
  • Autodesk Maya
  • Microsoft Outlook
  • Amazon CodeWhisperer
  • Microsoft Office software
  • v0 by Vercel
  • Gemini (Google)
  • Microsoft Excel
  • Adobe Creative Cloud software
  • Bolt.new
  • Perplexity AI
  • Microsoft DirectX
  • Scheme
  • Microsoft Expression Blend
  • Perforce Helix software
  • Vulkan Graphics API
  • Microsoft Visio
  • Unreal Technology Unreal Engine
  • Extensible markup language XML
  • Adobe After Effects
  • Adobe Photoshop
  • Lua
  • Simple DirectMedia Layer SDL
  • Ruby on Rails
  • Lovable.dev
  • Cursor AI
  • Microsoft Visual Studio
  • Claude (Anthropic)
  • Objective C
  • Grok (xAI)
  • MySQL
  • Structured query language SQL
  • Qwen (Alibaba)
  • 3D graphic design software
  • Python
  • Tabnine
  • Kimi (Moonshot AI)
  • Autodesk 3ds Max
  • Atlassian JIRA
  • Gemini Code Assist
  • Hypertext markup language HTML
  • JavaScript
  • Microsoft PowerPoint
  • Autodesk Scaleform
  • PHP
  • Job control language JCL
  • OpenGL
  • Perl
  • Graphical user interface GUI design software
  • Nova (Amazon)
  • Adobe Illustrator
  • Linux
  • C
  • Personal computers
  • Laptop computers
  • Video gaming equipment
  • Audioconferencing systems
  • Tablet computers
  • Computer data input scanners
  • Desktop computers
  • Smart phones