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Automation Risk Analysis

Will “Environment Artist” be Automated?

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AI Exposure Risk

56%

“Environment Artist” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Environment Artist” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Collaborate with artists to achieve appropriate visual style.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Guide design discussions between development teams.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Create gameplay test plans for internal and external test groups.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Write or supervise the writing of game text and dialogue.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Provide test specifications to quality assurance staff.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Conduct regular design reviews throughout the game development process.

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  • C++
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  • Simple DirectMedia Layer SDL
  • Vulkan Graphics API
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  • C
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  • Perl
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