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Automation Risk Analysis

Will “Environment Artist” be Automated?

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AI Exposure Risk

56%

“Environment Artist” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Environment Artist” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Conduct regular design reviews throughout the game development process.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Create gameplay test plans for internal and external test groups.

  • Collaborate with artists to achieve appropriate visual style.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Write or supervise the writing of game text and dialogue.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Provide test specifications to quality assurance staff.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Guide design discussions between development teams.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

Technologies & Software

  • Tabnine
  • Microsoft DirectX
  • Kimi (Moonshot AI)
  • Objective C
  • Git
  • PHP
  • Lovable.dev
  • Structured query language SQL
  • Perplexity AI
  • Autodesk 3ds Max
  • Graphical user interface GUI design software
  • Microsoft Windows
  • C for Graphics cg
  • Cursor AI
  • Codeium
  • Unreal Technology Unreal Engine
  • Advanced business application programming ABAP
  • Grok (xAI)
  • Gemini Code Assist
  • Lua
  • Devin (Cognition AI)
  • Llama (Meta)
  • TypeScript
  • C
  • Microsoft PowerPoint
  • Extensible markup language XML
  • Adobe Illustrator
  • Amazon CodeWhisperer
  • Microsoft Expression Blend
  • Vulkan Graphics API
  • Blackboard software
  • Ruby on Rails
  • GitHub Copilot
  • Microsoft Office software
  • Bolt.new
  • Perforce Helix software
  • MySQL
  • Oracle Java
  • DeepSeek
  • Mistral (Mistral AI)
  • Scheme
  • JavaScript
  • Simple DirectMedia Layer SDL
  • Google Antigravity
  • Perl
  • Python
  • C++
  • Hypertext markup language HTML
  • Autodesk Maya
  • Perforce software
  • Microsoft High Level Shader Language HLSL
  • Claude (Anthropic)
  • Microsoft Word
  • C#
  • Adobe Creative Cloud software
  • Adobe Photoshop
  • Virtual Battlespace 2 VBS2
  • Microsoft Visio
  • Qwen (Alibaba)
  • Linux
  • Autodesk Scaleform
  • ChatGPT (OpenAI)
  • OpenGL
  • Gemini (Google)
  • Nova (Amazon)
  • v0 by Vercel
  • Mistral AI (chat/models)
  • Sound development software
  • Adobe After Effects
  • Adobe ActionScript
  • Microsoft SQL Server
  • Microsoft Excel
  • Microsoft Visual Studio
  • Unity Technologies Unity
  • Atlassian JIRA
  • Microsoft Project
  • Job control language JCL
  • 3D graphic design software
  • Microsoft Outlook
  • Balsamiq Studios Balsamiq Mockups
  • Audioconferencing systems
  • Desktop computers
  • Tablet computers
  • Laptop computers
  • Computer data input scanners
  • Smart phones
  • Personal computers
  • Video gaming equipment