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Automation Risk Analysis

Will “Designer” be Automated?

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AI Exposure Risk

56%

“Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Write or supervise the writing of game text and dialogue.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Provide test specifications to quality assurance staff.

  • Collaborate with artists to achieve appropriate visual style.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Guide design discussions between development teams.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Create gameplay test plans for internal and external test groups.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Conduct regular design reviews throughout the game development process.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Devise missions, challenges, or puzzles to be encountered in game play.

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