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Automation Risk Analysis

Will “Videogame Designer” be Automated?

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AI Exposure Risk

56%

“Videogame Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Videogame Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Create gameplay test plans for internal and external test groups.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Guide design discussions between development teams.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Write or supervise the writing of game text and dialogue.

  • Provide test specifications to quality assurance staff.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Collaborate with artists to achieve appropriate visual style.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Conduct regular design reviews throughout the game development process.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

Technologies & Software

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  • OpenGL
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  • C#
  • Perforce Helix software
  • Microsoft Visual Studio
  • Perl
  • Adobe Creative Cloud software
  • Blackboard software
  • MySQL
  • Adobe Photoshop
  • Microsoft Excel
  • Simple DirectMedia Layer SDL
  • Lua
  • Microsoft Outlook
  • Mistral AI (chat/models)
  • Unreal Technology Unreal Engine
  • Microsoft SQL Server
  • Claude (Anthropic)
  • Tabnine
  • Vulkan Graphics API
  • Microsoft Visio
  • Microsoft Word
  • Microsoft Expression Blend
  • Google Antigravity
  • Llama (Meta)
  • Perforce software
  • Kimi (Moonshot AI)
  • Balsamiq Studios Balsamiq Mockups
  • C
  • Microsoft PowerPoint
  • C for Graphics cg
  • Nova (Amazon)
  • Scheme
  • Python
  • v0 by Vercel
  • Objective C
  • Gemini Code Assist
  • Autodesk 3ds Max
  • Codeium
  • Mistral (Mistral AI)
  • Devin (Cognition AI)
  • Virtual Battlespace 2 VBS2
  • Adobe After Effects
  • Amazon CodeWhisperer
  • TypeScript
  • GitHub Copilot
  • Structured query language SQL
  • Atlassian JIRA
  • Unity Technologies Unity
  • Oracle Java
  • DeepSeek
  • Microsoft High Level Shader Language HLSL
  • Microsoft DirectX
  • Microsoft Windows
  • Grok (xAI)
  • Hypertext markup language HTML
  • Lovable.dev
  • 3D graphic design software
  • Autodesk Maya
  • Job control language JCL
  • Microsoft Project
  • Ruby on Rails
  • Microsoft Office software
  • Adobe Illustrator
  • Adobe ActionScript
  • Gemini (Google)
  • Git
  • Linux
  • C++
  • Graphical user interface GUI design software
  • Advanced business application programming ABAP
  • Extensible markup language XML
  • ChatGPT (OpenAI)
  • PHP
  • Autodesk Scaleform
  • Audioconferencing systems
  • Personal computers
  • Video gaming equipment
  • Smart phones
  • Desktop computers
  • Tablet computers
  • Laptop computers
  • Computer data input scanners