🤖 BARBIE MODE ACTIVATED 💗    Your adblocker was detected!    Comic Sans has been applied as cosmic punishment 💅    Ads keep this database FREE — please whitelist replacedbyrobot.info!    ✨ Everything is pink and that's entirely your fault ✨    🌸                     🤖 BARBIE MODE ACTIVATED 💗    Your adblocker was detected!    Comic Sans has been applied as cosmic punishment 💅    Ads keep this database FREE — please whitelist replacedbyrobot.info!    ✨ Everything is pink and that's entirely your fault ✨    🌸                     
Automation Risk Analysis

Will “Technical Artist” be Automated?

Advertisement

A robot took your ad!

Ads keep this free database of 57,000+ jobs alive. Please whitelist replacedbyrobot.info — we promise our ads are tasteful!

AI Exposure Risk

56%

“Technical Artist” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Technical Artist” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

Advertisement

A robot took your ad!

Ads keep this free database of 57,000+ jobs alive. Please whitelist replacedbyrobot.info — we promise our ads are tasteful!

Core Skills & Abilities

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Guide design discussions between development teams.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Provide test specifications to quality assurance staff.

  • Collaborate with artists to achieve appropriate visual style.

  • Write or supervise the writing of game text and dialogue.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Create gameplay test plans for internal and external test groups.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Conduct regular design reviews throughout the game development process.

  • Provide feedback to designers and other colleagues regarding game design features.

Technologies & Software

  • TypeScript
  • C#
  • Bolt.new
  • Atlassian JIRA
  • Microsoft Project
  • Mistral AI (chat/models)
  • Sound development software
  • v0 by Vercel
  • Lua
  • Google Antigravity
  • Microsoft PowerPoint
  • Adobe After Effects
  • Advanced business application programming ABAP
  • Simple DirectMedia Layer SDL
  • Grok (xAI)
  • Microsoft Visio
  • Job control language JCL
  • Microsoft Office software
  • Amazon CodeWhisperer
  • Microsoft DirectX
  • Llama (Meta)
  • Adobe Photoshop
  • Blackboard software
  • Graphical user interface GUI design software
  • Unreal Technology Unreal Engine
  • Qwen (Alibaba)
  • Extensible markup language XML
  • Claude (Anthropic)
  • Objective C
  • C++
  • 3D graphic design software
  • Unity Technologies Unity
  • Lovable.dev
  • Git
  • C for Graphics cg
  • Perforce software
  • Autodesk 3ds Max
  • Adobe Creative Cloud software
  • Python
  • Adobe ActionScript
  • Microsoft Visual Studio
  • MySQL
  • JavaScript
  • Autodesk Maya
  • Ruby on Rails
  • Microsoft High Level Shader Language HLSL
  • Scheme
  • Cursor AI
  • C
  • OpenGL
  • Tabnine
  • Perforce Helix software
  • Nova (Amazon)
  • GitHub Copilot
  • Vulkan Graphics API
  • Structured query language SQL
  • Codeium
  • Perl
  • ChatGPT (OpenAI)
  • Oracle Java
  • Devin (Cognition AI)
  • Microsoft SQL Server
  • Perplexity AI
  • Virtual Battlespace 2 VBS2
  • Microsoft Expression Blend
  • Gemini (Google)
  • Gemini Code Assist
  • Hypertext markup language HTML
  • Kimi (Moonshot AI)
  • Linux
  • Autodesk Scaleform
  • Adobe Illustrator
  • DeepSeek
  • Microsoft Word
  • Microsoft Outlook
  • Balsamiq Studios Balsamiq Mockups
  • Microsoft Windows
  • PHP
  • Microsoft Excel
  • Mistral (Mistral AI)
  • Smart phones
  • Tablet computers
  • Personal computers
  • Desktop computers
  • Audioconferencing systems
  • Video gaming equipment
  • Computer data input scanners
  • Laptop computers