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Automation Risk Analysis

Will “Technical Artist” be Automated?

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AI Exposure Risk

56%

“Technical Artist” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Technical Artist” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Write or supervise the writing of game text and dialogue.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Create gameplay test plans for internal and external test groups.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Collaborate with artists to achieve appropriate visual style.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Conduct regular design reviews throughout the game development process.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Guide design discussions between development teams.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Provide test specifications to quality assurance staff.

Technologies & Software

  • Mistral (Mistral AI)
  • Grok (xAI)
  • Extensible markup language XML
  • Autodesk 3ds Max
  • Simple DirectMedia Layer SDL
  • Cursor AI
  • Objective C
  • Blackboard software
  • GitHub Copilot
  • Microsoft Windows
  • Graphical user interface GUI design software
  • Microsoft PowerPoint
  • Devin (Cognition AI)
  • Gemini Code Assist
  • Virtual Battlespace 2 VBS2
  • Microsoft Word
  • Unreal Technology Unreal Engine
  • Codeium
  • Autodesk Maya
  • Atlassian JIRA
  • Balsamiq Studios Balsamiq Mockups
  • PHP
  • Microsoft Project
  • Microsoft High Level Shader Language HLSL
  • Kimi (Moonshot AI)
  • Autodesk Scaleform
  • Perl
  • Git
  • Qwen (Alibaba)
  • C++
  • Adobe ActionScript
  • Claude (Anthropic)
  • Oracle Java
  • Structured query language SQL
  • C#
  • v0 by Vercel
  • Adobe Illustrator
  • Bolt.new
  • 3D graphic design software
  • Perforce Helix software
  • Hypertext markup language HTML
  • Lovable.dev
  • Adobe After Effects
  • Perforce software
  • Adobe Creative Cloud software
  • Python
  • Adobe Photoshop
  • Amazon CodeWhisperer
  • Perplexity AI
  • Sound development software
  • Scheme
  • Microsoft Office software
  • C
  • Microsoft Visio
  • Microsoft Excel
  • DeepSeek
  • Nova (Amazon)
  • MySQL
  • Linux
  • TypeScript
  • Vulkan Graphics API
  • Microsoft SQL Server
  • Unity Technologies Unity
  • Advanced business application programming ABAP
  • Gemini (Google)
  • Ruby on Rails
  • Job control language JCL
  • Google Antigravity
  • Microsoft Visual Studio
  • Microsoft DirectX
  • Microsoft Outlook
  • C for Graphics cg
  • Tabnine
  • Lua
  • Microsoft Expression Blend
  • ChatGPT (OpenAI)
  • OpenGL
  • JavaScript
  • Llama (Meta)
  • Mistral AI (chat/models)
  • Video gaming equipment
  • Computer data input scanners
  • Smart phones
  • Laptop computers
  • Desktop computers
  • Personal computers
  • Tablet computers
  • Audioconferencing systems