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Automation Risk Analysis

Will “Video Content Creator” be Automated?

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AI Exposure Risk

56%

“Video Content Creator” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Content Creator” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Collaborate with artists to achieve appropriate visual style.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Conduct regular design reviews throughout the game development process.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Write or supervise the writing of game text and dialogue.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Provide test specifications to quality assurance staff.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Guide design discussions between development teams.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Create gameplay test plans for internal and external test groups.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

Technologies & Software

  • Adobe After Effects
  • Virtual Battlespace 2 VBS2
  • Kimi (Moonshot AI)
  • Structured query language SQL
  • Adobe ActionScript
  • Microsoft Word
  • Vulkan Graphics API
  • Nova (Amazon)
  • Unity Technologies Unity
  • Balsamiq Studios Balsamiq Mockups
  • Devin (Cognition AI)
  • C
  • Microsoft PowerPoint
  • Adobe Photoshop
  • Advanced business application programming ABAP
  • Microsoft Windows
  • Microsoft Visual Studio
  • Gemini Code Assist
  • Codeium
  • Job control language JCL
  • Microsoft Visio
  • TypeScript
  • Mistral AI (chat/models)
  • Adobe Illustrator
  • Extensible markup language XML
  • GitHub Copilot
  • Linux
  • C#
  • Blackboard software
  • Git
  • Lovable.dev
  • Simple DirectMedia Layer SDL
  • Gemini (Google)
  • Microsoft DirectX
  • Perforce software
  • Perl
  • Ruby on Rails
  • Qwen (Alibaba)
  • Google Antigravity
  • Cursor AI
  • Microsoft Outlook
  • Autodesk Scaleform
  • C++
  • Atlassian JIRA
  • Perforce Helix software
  • 3D graphic design software
  • Graphical user interface GUI design software
  • Microsoft High Level Shader Language HLSL
  • Oracle Java
  • Amazon CodeWhisperer
  • Llama (Meta)
  • Bolt.new
  • ChatGPT (OpenAI)
  • Tabnine
  • Microsoft SQL Server
  • Hypertext markup language HTML
  • Lua
  • Adobe Creative Cloud software
  • DeepSeek
  • C for Graphics cg
  • v0 by Vercel
  • JavaScript
  • Python
  • Objective C
  • Microsoft Project
  • MySQL
  • Microsoft Excel
  • Sound development software
  • Autodesk 3ds Max
  • Microsoft Office software
  • Microsoft Expression Blend
  • Unreal Technology Unreal Engine
  • Grok (xAI)
  • Mistral (Mistral AI)
  • Perplexity AI
  • PHP
  • OpenGL
  • Autodesk Maya
  • Claude (Anthropic)
  • Scheme
  • Smart phones
  • Computer data input scanners
  • Desktop computers
  • Audioconferencing systems
  • Personal computers
  • Tablet computers
  • Video gaming equipment
  • Laptop computers