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Automation Risk Analysis

Will “Interactive Multimedia Designer” be Automated?

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AI Exposure Risk

56%

“Interactive Multimedia Designer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Interactive Multimedia Designer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Provide test specifications to quality assurance staff.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Collaborate with artists to achieve appropriate visual style.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Conduct regular design reviews throughout the game development process.

  • Write or supervise the writing of game text and dialogue.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Guide design discussions between development teams.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Create gameplay test plans for internal and external test groups.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Technologies & Software

  • Cursor AI
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  • C for Graphics cg
  • Grok (xAI)
  • Devin (Cognition AI)
  • Autodesk Maya
  • Llama (Meta)
  • Perforce Helix software
  • Adobe After Effects
  • Adobe Illustrator
  • Lovable.dev
  • Bolt.new
  • Microsoft DirectX
  • Codeium
  • GitHub Copilot
  • Claude (Anthropic)
  • Microsoft PowerPoint
  • Extensible markup language XML
  • C++
  • Microsoft Office software
  • Mistral AI (chat/models)
  • Ruby on Rails
  • C
  • Git
  • Oracle Java
  • Job control language JCL
  • Sound development software
  • TypeScript
  • Advanced business application programming ABAP
  • Microsoft Excel
  • OpenGL
  • Linux
  • Microsoft SQL Server
  • Gemini (Google)
  • Microsoft High Level Shader Language HLSL
  • Microsoft Windows
  • Microsoft Word
  • Google Antigravity
  • PHP
  • Mistral (Mistral AI)
  • Adobe Photoshop
  • Simple DirectMedia Layer SDL
  • Blackboard software
  • Objective C
  • Amazon CodeWhisperer
  • Perl
  • Tabnine
  • Python
  • Kimi (Moonshot AI)
  • Virtual Battlespace 2 VBS2
  • Atlassian JIRA
  • v0 by Vercel
  • Vulkan Graphics API
  • MySQL
  • Adobe ActionScript
  • 3D graphic design software
  • C#
  • Unity Technologies Unity
  • Unreal Technology Unreal Engine
  • Perplexity AI
  • Nova (Amazon)
  • Adobe Creative Cloud software
  • Microsoft Project
  • Perforce software
  • JavaScript
  • Autodesk Scaleform
  • Balsamiq Studios Balsamiq Mockups
  • ChatGPT (OpenAI)
  • Structured query language SQL
  • Lua
  • Hypertext markup language HTML
  • Scheme
  • DeepSeek
  • Autodesk 3ds Max
  • Microsoft Visio
  • Graphical user interface GUI design software
  • Gemini Code Assist
  • Qwen (Alibaba)
  • Microsoft Visual Studio
  • Microsoft Outlook
  • Video gaming equipment
  • Audioconferencing systems
  • Laptop computers
  • Personal computers
  • Computer data input scanners
  • Tablet computers
  • Smart phones
  • Desktop computers