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Automation Risk Analysis

Will “Gameplay Engineer” be Automated?

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AI Exposure Risk

56%

“Gameplay Engineer” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Gameplay Engineer” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Provide feedback to designers and other colleagues regarding game design features.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Collaborate with artists to achieve appropriate visual style.

  • Guide design discussions between development teams.

  • Write or supervise the writing of game text and dialogue.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Create gameplay test plans for internal and external test groups.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Conduct regular design reviews throughout the game development process.

  • Provide test specifications to quality assurance staff.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

Technologies & Software

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  • Perforce software
  • Perplexity AI
  • Git
  • Qwen (Alibaba)
  • PHP
  • Blackboard software
  • Python
  • Linux
  • Autodesk 3ds Max
  • Grok (xAI)
  • Perl
  • MySQL
  • Adobe Photoshop
  • v0 by Vercel
  • Lovable.dev
  • Microsoft Windows
  • Adobe Illustrator
  • Mistral AI (chat/models)
  • Adobe ActionScript
  • Microsoft Outlook
  • TypeScript
  • Structured query language SQL
  • Microsoft DirectX
  • Bolt.new
  • Llama (Meta)
  • Virtual Battlespace 2 VBS2
  • Codeium
  • Gemini (Google)
  • Microsoft Excel
  • Perforce Helix software
  • Nova (Amazon)
  • Job control language JCL
  • Autodesk Maya
  • Microsoft SQL Server
  • Advanced business application programming ABAP
  • Microsoft Expression Blend
  • Objective C
  • Gemini Code Assist
  • Balsamiq Studios Balsamiq Mockups
  • Tabnine
  • 3D graphic design software
  • Ruby on Rails
  • Autodesk Scaleform
  • Scheme
  • Atlassian JIRA
  • Devin (Cognition AI)
  • Simple DirectMedia Layer SDL
  • Lua
  • Extensible markup language XML
  • Vulkan Graphics API
  • Claude (Anthropic)
  • Sound development software
  • JavaScript
  • Microsoft Office software
  • Kimi (Moonshot AI)
  • Graphical user interface GUI design software
  • DeepSeek
  • Unity Technologies Unity
  • Microsoft High Level Shader Language HLSL
  • GitHub Copilot
  • Hypertext markup language HTML
  • Microsoft Word
  • C#
  • OpenGL
  • Amazon CodeWhisperer
  • C for Graphics cg
  • Mistral (Mistral AI)
  • Oracle Java
  • Google Antigravity
  • Adobe Creative Cloud software
  • Cursor AI
  • Microsoft PowerPoint
  • Microsoft Visio
  • Microsoft Visual Studio
  • Unreal Technology Unreal Engine
  • ChatGPT (OpenAI)
  • C
  • C++
  • Microsoft Project
  • Video gaming equipment
  • Desktop computers
  • Smart phones
  • Tablet computers
  • Personal computers
  • Computer data input scanners
  • Audioconferencing systems
  • Laptop computers