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Automation Risk Analysis

Will “Video Game Maker” be Automated?

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AI Exposure Risk

56%

“Video Game Maker” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Game Maker” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Create gameplay test plans for internal and external test groups.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Conduct regular design reviews throughout the game development process.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Write or supervise the writing of game text and dialogue.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Provide test specifications to quality assurance staff.

  • Collaborate with artists to achieve appropriate visual style.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Guide design discussions between development teams.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

Technologies & Software

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  • Unity Technologies Unity
  • Perforce Helix software
  • Advanced business application programming ABAP
  • PHP
  • Graphical user interface GUI design software
  • Devin (Cognition AI)
  • Simple DirectMedia Layer SDL
  • Claude (Anthropic)
  • Cursor AI
  • GitHub Copilot
  • Ruby on Rails
  • Oracle Java
  • Adobe After Effects
  • Job control language JCL
  • Virtual Battlespace 2 VBS2
  • Python
  • Microsoft Excel
  • Mistral AI (chat/models)
  • OpenGL
  • Blackboard software
  • Microsoft High Level Shader Language HLSL
  • Autodesk Scaleform
  • Mistral (Mistral AI)
  • Microsoft Project
  • Lovable.dev
  • Microsoft DirectX
  • Git
  • Atlassian JIRA
  • Adobe ActionScript
  • Adobe Photoshop
  • Scheme
  • Microsoft Windows
  • Microsoft PowerPoint
  • TypeScript
  • 3D graphic design software
  • Microsoft Expression Blend
  • JavaScript
  • Autodesk 3ds Max
  • Llama (Meta)
  • Structured query language SQL
  • Perl
  • C#
  • Perplexity AI
  • Microsoft Word
  • Sound development software
  • Microsoft Visio
  • Nova (Amazon)
  • Adobe Creative Cloud software
  • Codeium
  • Unreal Technology Unreal Engine
  • v0 by Vercel
  • Bolt.new
  • Autodesk Maya
  • Amazon CodeWhisperer
  • Balsamiq Studios Balsamiq Mockups
  • Objective C
  • Perforce software
  • MySQL
  • Lua
  • Vulkan Graphics API
  • Microsoft SQL Server
  • Microsoft Office software
  • Microsoft Outlook
  • Hypertext markup language HTML
  • Tabnine
  • Grok (xAI)
  • Linux
  • C for Graphics cg
  • Extensible markup language XML
  • Audioconferencing systems
  • Laptop computers
  • Smart phones
  • Personal computers
  • Desktop computers
  • Tablet computers
  • Video gaming equipment
  • Computer data input scanners