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Automation Risk Analysis

Will “Video Game Maker” be Automated?

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AI Exposure Risk

56%

“Video Game Maker” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Video Game Maker” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
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Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Collaborate with artists to achieve appropriate visual style.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Provide test specifications to quality assurance staff.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Write or supervise the writing of game text and dialogue.

  • Create gameplay test plans for internal and external test groups.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Conduct regular design reviews throughout the game development process.

  • Guide design discussions between development teams.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

Technologies & Software

  • Microsoft Project
  • Advanced business application programming ABAP
  • Adobe After Effects
  • Claude (Anthropic)
  • Graphical user interface GUI design software
  • ChatGPT (OpenAI)
  • Gemini Code Assist
  • Linux
  • Autodesk Maya
  • Kimi (Moonshot AI)
  • Virtual Battlespace 2 VBS2
  • Vulkan Graphics API
  • OpenGL
  • Amazon CodeWhisperer
  • Llama (Meta)
  • Git
  • Blackboard software
  • TypeScript
  • Autodesk Scaleform
  • Adobe ActionScript
  • Perforce software
  • GitHub Copilot
  • Microsoft Visual Studio
  • Atlassian JIRA
  • Adobe Illustrator
  • Microsoft Office software
  • PHP
  • Balsamiq Studios Balsamiq Mockups
  • Microsoft SQL Server
  • Microsoft Windows
  • Ruby on Rails
  • Unity Technologies Unity
  • Microsoft Word
  • C for Graphics cg
  • Hypertext markup language HTML
  • Lua
  • Lovable.dev
  • Microsoft High Level Shader Language HLSL
  • Autodesk 3ds Max
  • Nova (Amazon)
  • Structured query language SQL
  • Simple DirectMedia Layer SDL
  • Bolt.new
  • Microsoft PowerPoint
  • Python
  • Microsoft Excel
  • Perplexity AI
  • Microsoft Outlook
  • Microsoft Visio
  • Scheme
  • Microsoft Expression Blend
  • DeepSeek
  • Adobe Photoshop
  • Oracle Java
  • Adobe Creative Cloud software
  • Job control language JCL
  • Qwen (Alibaba)
  • Grok (xAI)
  • Google Antigravity
  • Devin (Cognition AI)
  • Unreal Technology Unreal Engine
  • Tabnine
  • Mistral (Mistral AI)
  • C++
  • Cursor AI
  • C
  • Codeium
  • Objective C
  • v0 by Vercel
  • C#
  • JavaScript
  • MySQL
  • Perl
  • Microsoft DirectX
  • Extensible markup language XML
  • Mistral AI (chat/models)
  • 3D graphic design software
  • Perforce Helix software
  • Sound development software
  • Gemini (Google)
  • Tablet computers
  • Smart phones
  • Laptop computers
  • Video gaming equipment
  • Desktop computers
  • Audioconferencing systems
  • Personal computers
  • Computer data input scanners