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Automation Risk Analysis

Will “Three Dimensional Artist (3D Artist)” be Automated?

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AI Exposure Risk

56%

“Three Dimensional Artist (3D Artist)” will maybe be replaced by AI.

Based on the cognitive demands, communication requirements, and logical reasoning intrinsic to this occupation according to O*NET data, we project a 56% probability of disruption by generative AI and Large Language Models.

Automation & Robot Risk

31%

“Three Dimensional Artist (3D Artist)” will probably not be replaced by robots.

Evaluating the physical dexterity, repetitive motion tasks, and manual labor associated with this role, our analysis indicates a 31% likelihood of substitution by advanced robotics systems.

Personal & Financial Insights

Every occupation has a unique profile. For Video Game Designers, the Bureau of Labor Statistics and O*NET classify the day-to-day work broadly as: Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.

Job Title & Hierarchy Code (SOC) Video Game Designers #15-1255.01
ℹ️

Data is based on the reference occupation: “Video Game Designers”

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Core Skills & Abilities

  • Write or supervise the writing of game text and dialogue.

  • Provide test specifications to quality assurance staff.

  • Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

  • Provide feedback to production staff regarding technical game qualities or adherence to original design.

  • Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

  • Consult with multiple stakeholders to define requirements and implement online features.

  • Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

  • Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

  • Create gameplay prototypes for presentation to creative and technical staff and management.

  • Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

  • Provide feedback to designers and other colleagues regarding game design features.

  • Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

  • Solicit, obtain, and integrate feedback from design and technical staff into original game design.

  • Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

  • Guide design discussions between development teams.

  • Conduct regular design reviews throughout the game development process.

  • Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

  • Prepare two-dimensional concept layouts or three-dimensional mock-ups.

  • Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

  • Devise missions, challenges, or puzzles to be encountered in game play.

  • Collaborate with artists to achieve appropriate visual style.

  • Create gameplay test plans for internal and external test groups.

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

  • Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

Technologies & Software

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  • Perforce Helix software
  • Sound development software
  • Google Antigravity
  • Microsoft Expression Blend
  • Python
  • 3D graphic design software
  • C++
  • Microsoft Windows
  • Graphical user interface GUI design software
  • Advanced business application programming ABAP
  • Linux
  • Atlassian JIRA
  • Oracle Java
  • Structured query language SQL
  • Kimi (Moonshot AI)
  • C#
  • TypeScript
  • Extensible markup language XML
  • Autodesk 3ds Max
  • Microsoft Excel
  • DeepSeek
  • Virtual Battlespace 2 VBS2
  • Job control language JCL
  • Grok (xAI)
  • Gemini (Google)
  • GitHub Copilot
  • Blackboard software
  • ChatGPT (OpenAI)
  • Amazon CodeWhisperer
  • Codeium
  • Git
  • Adobe Photoshop
  • Lua
  • Mistral (Mistral AI)
  • Perl
  • Gemini Code Assist
  • MySQL
  • C for Graphics cg
  • Objective C
  • Perplexity AI
  • Microsoft PowerPoint
  • Vulkan Graphics API
  • Autodesk Scaleform
  • Simple DirectMedia Layer SDL
  • Nova (Amazon)
  • JavaScript
  • Microsoft Visio
  • Perforce software
  • Unity Technologies Unity
  • Autodesk Maya
  • Microsoft Word
  • Microsoft Visual Studio
  • Adobe After Effects
  • Mistral AI (chat/models)
  • Cursor AI
  • Ruby on Rails
  • Adobe Illustrator
  • Microsoft DirectX
  • Qwen (Alibaba)
  • C
  • Microsoft Project
  • Microsoft Outlook
  • PHP
  • Microsoft High Level Shader Language HLSL
  • Lovable.dev
  • Hypertext markup language HTML
  • Llama (Meta)
  • Balsamiq Studios Balsamiq Mockups
  • Claude (Anthropic)
  • Tabnine
  • Devin (Cognition AI)
  • Adobe ActionScript
  • Microsoft Office software
  • Scheme
  • Bolt.new
  • Adobe Creative Cloud software
  • Unreal Technology Unreal Engine
  • Personal computers
  • Audioconferencing systems
  • Tablet computers
  • Laptop computers
  • Smart phones
  • Desktop computers
  • Computer data input scanners
  • Video gaming equipment